what are best f2p quests to get to dragon slayer

Dragon Slayer I (#17)
Dragon Slayer.png
Released 23 September 2001 (Update)
Members No
Quest serial Dragonkin
Official difficulty Experienced
Lead developer(s) Paul Gower

Dragon Slayer I is a quest that focuses on the role player'south journey to slay Elvarg, the dragon of Crandor. Often described as the hardest, yet nearly rewarding quest available to complimentary-to-play players, those who successfully complete it gain the ability to equip the rune platebody and dark-green d'hide body (equally well as their many variations), in addition to the dragon platebody.

Starting this quest is required to utilise any dragonfire protection, although information technology does not need to be completed.

Details [edit | edit source]

Walkthrough [edit | edit source]

The Champions' Guild and Oziach [edit | edit source]

To showtime the quest, head to the Champions' Lodge due south of Varrock, talk to the Guildmaster and enquire him for a quest. He will tell y'all to visit Oziach in the north-westward corner of Edgeville, nearly the Wilderness ditch and the Edgeville Monastery. Oziach will explain that before he will sell the player rune platebodies, the histrion must kill the notorious light-green dragon, Elvarg, located on the scorched island of Crandor s of Entrana.

Head back to the Champions' Guild and speak to the Guildmaster over again. He will exist balked and volition tell the player that they'll need to acquire 3 pieces of a map to discover the road to the isle, a boat to get to the island, and a shield to protect oneself from Elvarg's dragonfire.

Of import: Players must enquire the Guildmaster every question they can; otherwise, they volition not exist able to progress whatever further in the quest.

Note: in order to save time, talk to the Guildmaster now about ownership the transport (ask about getting to Crandor and where to go a boat). This is required earlier you speak to Klarense afterwards in the quest in Port Sarim and will save you having to return to the Order after collecting the map pieces.

Ask the Guildmaster where Melzar's piece of the map is to receive the maze key (players must have open inventory slot to receive the primal), and so brand sure to inquire him where the other maps pieces are besides as where to acquire an anti-dragon shield.

Duke Horacio and the anti-dragon shield [edit | edit source]

To go an anti-dragon shield, players should caput to Lumbridge and speak to Duke Horacio on the 1st flooring[Great britain] iind flooring[U.s.a.] of Lumbridge Castle. Alternatively, not-ironmen may purchase a shield from the 1000 Commutation.

3 pieces make a whole [edit | edit source]

The three map pieces may exist collected in whatsoever club. After collecting all three, utilise any piece on another, and all three pieces will combine to class Crandor map.

Melzar [edit | edit source]

Items required: The Maze key, food, and combat equipment. (The most difficult enemy is the lesser demon; you tin can safespot it with Magic/Ranged and with melee too.)

Lesser demon (Melzar's Maze) safespot.gif

The kickoff slice is found in Melzar'south Maze. Y'all will need food if you lot have a depression combat level. Melzar'south Maze can be constitute n-west of Rimmington, south of the Crafting Guild, and westward of Port Sarim. (If your business firm portal is located here, you may wish to teleport to firm and exit portal.) To become inside of Melzar'southward Maze, you lot must employ the fundamental you get from the Guildmaster in the Champions' Guild when yous've started the quest. Once inside Melzar'southward Maze, do the following:

  1. Kill the ane long-tailed small zombie rat to get a ruby-red key. Once you lot have the red key, use it on the north-western red door (the room has a bookcase, poster, table and chairs in information technology), and go up the ladder.
  2. You will find yourself in a room full of ghosts; kill the capeless, hooded ghost wearing a tube top to receive an orange key. Become through the 2nd door from the north, and climb upwards the ladder.
  3. You will find yourself in a room full of skeletons. Impale the skeleton with a small, round shield to go a yellow key. Open up the s-western door (make sure your map is oriented correctly) and become down the ladder at the end of the room.
  4. Become downwards the ladder again, and over again, until you find yourself in a room in the basement with two zombies and a blue door. Impale the zombies until y'all get a blue key. Apply the key on the blue door to get to the next room. If by adventure yous go out through the normal door, you lot will accept to start the maze over over again.
  5. In this room, you will demand to kill Melzar the Mad (level 43). For lower level mages or rangers, it might be possible to trap a spider between you and Melzar, preventing him from using his Melee assail, which causes him to practise nothing for long periods of time during the fight. Information technology is also possible to apply the northernmost crate to safespot him completely. After yous have killed him, pick upwards his magenta primal, and utilize information technology to open the magenta door.
  6. In this room, there is a lesser demon (level 82). At that place is a safespot for rangers/mages and for meleers as well. For mages and rangers, stand 1 square to the right of the magenta door when looking n (this spot tin can as well be used with a halberd). For meleers, lure the demon to the western role of the room, and attack it at his maximum attack range then walk one foursquare w to make information technology lose interest, repeating that strategy as many times as needed (encounter gif to the right). Kill it to get a green primal; use this key on the greenish door and so open up and search the chest to become a map office.
  7. Practice not forget to claim the map slice from the chest in the green-door room.
  8. Go up the ladder, and exit the maze.

Thalzar [edit | edit source]

Items required: An unfired bowl, a wizard'south mind bomb, a lobster pot, and silk.

The Dwarven Mine. Thalzar'due south room is at the due north-east corner.

Thalzar's magic room with Thalzar'southward magic door and Thalzar's magic chest.

To obtain this piece, you'll demand an unfired bowl, created in the Crafting skill, a Wizard'due south mind bomb, which can exist bought in Falador for three coins, a lobster pot, which can be bought in Port Sarim for xx coins, and a piece of silk, which can exist bought from the silk trader in Al Kharid for two coins (if you lot pass up the trader's initial offer of 3 coins) or stolen from a silk stall with level 20 Thieving. When you accept all these items, talk to the Oracle, who is located on the northern stop, south-west of the shabby tent, of Ice Mountain. You tin can access the Mountain by going direct west from the entrance of the Monastery.

If you do not have the pick to ask the Oracle most the map, so y'all need to go back to the Guildmaster and ask well-nigh Thalzar's map.

Afterwards the Oracle has given you its riddle, descend the mountain and caput slightly due south, to enter the Dwarven Mine (using the ladder, under the awning where all the dwarves are standing). Brand sure to bring your silk, magician'southward mind flop, unfired bowl and lobster pot.

  • If you forgot your items, yous tin bank in Falador or Edgeville before entering the caves.

Caput to the square room at the north-due east corner and open the magic door (see the attached map.) Place your silk, wizard's mind bomb, unfired bowl and lobster pot on the door to open information technology. (exist careful not to drink your magician's mind bomb). Open the chest and search for the second map piece.

Notation: The door locking machinery won't be reset if yous place an incorrect item, or exit and return to the door partway through the process.

Lozar [edit | edit source]

Items required: 10,000 coins OR Ranged/Magic combat equipment and runes to cast telekinetic grab (air rune and constabulary rune; 33+ Magic required).

The tertiary and terminal slice can be obtained by talking to Wormbrain.

Make your way to the Goblin Village and talk to the goblin generals. General Bentnoze will tell you that Wormbrain has been arrested and is located in the jail in Port Sarim.

Wormbrain tin be attacked and will driblet his map slice whether the player has spoken to the Goblin Full general or non. Use i of ii dissimilar ways to get the map piece from Wormbrain, located in Port Sarim Jail:

  • Yous can set on him using Ranged or Magic. Once his health reaches goose egg (he has 5 Hitpoints), he will say "Ow!" and drib the map part for you to telegrab (if you bought an extra Wizard'south Mind Flop, you tin can drink it to boost your Magic level +2). If you didn't inquire the Guildmaster near Lozar'due south map piece, you lot volition not be able to set on Wormbrain.
  • Alternatively, you lot can pay him 10,000 coins in exchange for it.

Lady Lumbridge [edit | edit source]

Items required: A hammer, 90 steel nails, 3 planks, and 2,000 coins.

Crandor Map with all iii pieces combined.

You will need 90 steel nails and three planks. To obtain the steel nails, you tin can either smith six steel bars into nails (requires level 34 Smithing, which is boostable), from other players, or equally a member you can buy them from the Sawmill operator northward-east of Varrock. If yous are a free-to-play ironman, the only place to go planks is at the Graveyard of Shadows in level 19 Wilderness. Members can find 4 plank spawns located just north of the Barbarian Outpost Agility Grade.

Repairing the hole in your slightly-used ship.

Take your nails, planks, hammer, and 2,000 coins, and head to Port Sarim. Look for Klarense, a sailor, who is located on the second-most southern dock. He will sell you his boat named Lady Lumbridge for 2,000 coins. Pay him and the boat is yours. Board the send and climb downwards the ladder. Patch the pigsty in the ship'southward hull by clicking it iii times, and the ship will be seaworthy over again.

Annotation: If yous forgot your hammer, and are on a members' globe, you tin buy 1 from a Trader Crewmember on the dock to the due south, travel to the Void Knights' Outpost and buy one from the general shop, or you tin attack the goblins to the west until one is dropped. If you are on a free world yous tin kill goblins west of the Port until they drop a hammer.

Recruiting a captain [edit | edit source]

Items required: Crandor map

Afterward fully repairing the Lady Lumbridge, y'all'll need to notice a captain. Go to Draynor Village and locate Ned. He tin can be institute in the house merely n-e of the Wise Old Homo'due south dwelling house. Ask him to be the captain of your ship. He'll concur to sail you to Crandor if you have already repaired the ship and paw him the Crandor map.

If you lot want, you can go directly to Ned. He will accept to accept you to Crandor in dialogue if the transport is already fixed and you have the map pieces.

Preparing for the fight [edit | edit source]

Items required: the anti-dragon shield, gainsay equipment and food.
Items recommended: quick-escapes, like teleport runes, teleport tablets or the ectophial. Antifire potions, and Prayer potions or restore potions.

General preparations [edit | edit source]

Prior to the journey to Crandor, you will need to prepare yourself. An anti-dragon shield should be equipped. If a histrion chooses to battle without it, Elvarg'south dragonfire can bargain up to 65 damage. Members tin can drink a dose of antifire potion, which reduces the attack damage of her dragonbreath. If combined with an anti-dragon shield, her dragonfire damage is significantly mitigated. In that case, Elvarg tin just striking a maximum of vii (3 or 4 if combined with Protect from Magic) with her magical assault instead of 11, thus saving you lot a lot of food. Existence struck by her dragonfire attack without either an anti-dragon shield or antifire potion tin drastically reduce Gainsay and Prayer stats. Even with the shield and/or a potion, her fiery breath will bleed your Prayer, so you would do well to have prayer potions or restore potions on you.

Lower-levelled players and fe men without antifire potions are brash to use a band of recoil, every bit Elvarg's fast hits brand information technology particularly useful in dealing back damage.

Too, bring teleportation runes or another teleport method simply in case you are about to die during the fight.

The rest of your inventory should exist filled with food. Lobsters, swordfish or better are optimal for fighting her. Swordfish are preferable to lobsters since they heal more than per use (14 vs 12), just with a combat level of around 40 and appropriate gear, you should be able to easily defeat Elvarg using lobsters. If your stats are lower, you tin can buy meat pizzas or anchovy pizzas (or, with level 45 Cooking, you could cook them yourself), as they heal more than hitpoints per inventory slot, but crave multiple uses to fully consume. A meat pizza heals 8 HP per seize with teeth (16 total) while an anchovy pizza heals 9 per bite (eighteen total).

Choosing a combat style [edit | edit source]

Obviously, you'll need to select a combat way: either melee, ranged or magic.

Melee

This is the preferred style, as Elvarg will not solely utilize her dragonfire attack only likewise melee attacks when standing side by side to her, and the latter are less powerful. Furthermore, melee allows the player to flinch her. See the section on tips and strategies farther down.

Equip proficient-quality armour; preferably adamant armour or better.

Like all dragons, Elvarg is weak to stab attacks; meet the folio about Set on types. Every bit such, consider wielding a stab weapon: a sword or dagger instead of a scimitar. Adamant or better is recommended. For costless-to-play players, a rune sword is recommended equally it possesses the highest stab bonus in F2P. The aforementioned goes for the rune longsword, which has a much higher strength bonus nonetheless a slightly slower attack speed than the rune sword. A rune scimitar, battleaxe or mace are also constructive. Elvarg is non immune to poison, so adding weapon poison would turn the boxing even more in your favour; thus a poisoned dagger would be superb.

Ranged

Elvarg is besides weak against ranged attacks. For F2P players, using ranged may not be a viable pick. With no admission to antifire potions, equipping an anti-dragon shield is a must. This limits the role player to a crossbow, but F2P players only have admission to the weakest types and to bronze bolts. Members tin can effectively use ranged on the dragon. Optimally, rangers should still equip an anti-dragon shield, so they should use a one-handed weapon such equally a crossbow. Use the best crossbow with the best bolts they can utilize (preferably poisoned, see under Choosing melee). Make sure yous have Auto Retaliate on and select the Rapid firing mode.

Magic

Using Magic is not optimal, every bit dragons deflect magic fairly hands. If yous nonetheless choose to employ magical attacks, make sure you are using tier-2 Magic (i.e. Bolt spells such every bit Wind Commodities, Water Bolt, etc.) or higher (and, obviously, the anti-dragon shield).

Travelling to Crandor & locating Elvarg [edit | edit source]

Audio options icon.png

Sailing Journey two

Plays while sailing to Crandor.

Audio options icon.png

Elvarg's Theme

Plays when Elvarg attacks the ship.

A reason why dragonfire protection is needed to face Elvarg.

Head back to and board your transport to meet up with Ned and Cabin boy Jenkins. Speak with Ned to depart and a cutscene volition begin...


Later crashing on the southern side of the island, brand your fashion to the top of the volcano (the dungeon marker on your minimap), fugitive aggressive skeletons, moss giants, hobgoblins, and lesser demons. Enter the hole and a short cutscene plays, followed by abruptly finding yourself surrounded by skeletons (level 25). Downward the corridor you lot'll observe big skeletons (level 45), and you'll see Elvarg in the main chamber behind stalagmites and stalactites. (If you are member, you can climb support the rope to consummate a medium task in the Karamja Diary, and then climb back down)

Note: If you lot walk south, past Elvarg's chamber and past the bottom demons, y'all'll find a wall. One slice of information technology has an 'Open' option. Unlocking this hugger-mugger archway or shortcut from Karamja to Crandor volition allow you to more easily return to Elvarg in the result that you die or teleport away during battle. If y'all do open up the shortcut, you will not be able to travel to Crandor again by boat. You must then use the entrance underneath Karamja Volcano. Members can use an amulet of glory to teleport to Musa Indicate and go down the volcano to return to Elvarg chop-chop. If you don't open the secret door before attempting the fight and you die or teleport away, yous'll demand to repair the send again. (In that scenario, Ned in Draynor Village will answer the histrion'due south question how he got back from Crandor with "I got towed back past a passing friendly whale." When talking to Klarense once again, he'll exclaim: "Wow! You sure are lucky! Seems the Lady Lumbridge merely washed right up into the dock by herself!" Miraculously, the ship is not nearly as damaged every bit after the crash. Simply the initial hole in the hull needs fixing once more, requiring the same materials as before. Ned is standing on the deck just like before, just Cabin boy Jenkins is nowhere to be seen - obviously, since he died during Elvarg's assail on the ship.)

Now, get dorsum to the master chamber, climb over the depression stalagmites, and fight Elvarg.

Tips for the fight & potential strategies [edit | edit source]

A player battles against Elvarg, the destroyer of Crandor. In the elevation-left, the remains of the original adventurer who woke the dragon tin be seen.

  • Before yous enter the chamber to commence the fight with Elvarg, make sure that you have your anti-dragon shield equipped.
  • If you have at least level 37 Prayer, Protect from Magic can exist used to further mitigate Elvarg'due south dragonfire attacks. Consider immediately activating it as you enter the arena, every bit Elvarg, unlike other green dragons, tin can use dragonfire attacks at a distance.
  • It is advisable to stand up under Elvarg while eating, as it takes her a moment to move and hit you once more. Alternatively, utilise the prophylactic spot used for flinching (come across below) to eat, and and then run back into the fight.
  • If you have a decent Defence level (35 or more than), it is appropriate to stand inside Elvarg'southward melee range, rather than safespotting her from a distance, equally her dragonfire attacks tin hands outweigh her melee hits. Continuing adjacent to her could reduce the number of times she will use her dragonfire attack, as she may choose to attack with melee instead, which has a lower max hitting.

A role player standing in a safespot to heal upwards, or to employ the flinching method.

  • Elvarg can exist flinched using melee attacks. This is adequately easy for players who know and take good flinching before, and the successful flincher may successfully slay the dragon while using little to no food. For players who don't know what flinching is, it is withal recommended to take a lot of food, as getting her in the right position is quite tricky. In social club to blanch this dominate, you lot'll demand to stand in the south-eastern corner of her cave, in the game square direct side by side to the n-w corner of the little lava pool. You'll also need to get Elvarg to stand up direct left of the skeleton on the footing to the northward-w. (See the image for the place to stand.) If you pull this off, you will observe she does not utilize melee or magic attacks while you're standing on this detail square; information technology is a safespot. From there, begin to assail her, and immediately click on the north-westward corner of the lilliputian lava puddle to walk back to the safespot. At that place are often rats occupying this particular foursquare, so be mindful to click the square and non the rat. Look for Elvarg's health bar to disappear, and repeat the process. This tin can and will still go wrong every now and so, and then information technology is still recommended to bring food and have a decent combat stat.
  • If you lot happen to teleport abroad during battle, she will not fully heal if you return quick plenty. This may prove to be a major reward to the player who needs to accept their time.

Returning to Oziach [edit | edit source]

In one case Elvarg is defeated and you accept triumphed, you volition automatically collect Elvarg's head (make certain you accept an empty inventory slot). Either teleport out, or get through the shortcut and by the deadly red spiders, to the due south-east of the dungeon where the skeletons are, and climb up the hanging rope to arrive on peak of Karamja volcano. From here, journey to Edgeville, straight to Oziach with Elvarg's head in order to prove your feat (although the head is not required in order to complete the quest).

Rewards [edit | edit source]

Dragon Slayer reward scroll.png

Required for completing [edit | edit source]

Completion of Dragon Slayer I is required for the following:

  • Heroes' Quest
  • Karamja Medium Diary (Partial Completion)
  • Ardougne Hard Diary
  • Falador Hard Diary
  • Fremennik Hard Diary
  • Lumbridge Difficult Diary
  • Karamja Hard Diary
  • Lumbridge Aristocracy Diary (Requires the completion of all Quests)

Changes [edit | edit source]

Date Changes
Engagement unknown

The quest was renamed from Dragon Slayer to Dragon Slayer I.

30 January 2014
(update)

The Band of Charos (a) now functions correctly during Dragon Slayer.

Trivia [edit | edit source]

  • Although players must consummate this quest in society to wear the green d'hibernate torso, its completion is not required to equip the bluish, red and black dragonhide bodies.
  • Dragon Slayer I was the terminal quest to be released before membership was introduced to RuneScape.
  • When speaking to Oziach at the offset of the quest, he asks yous how yous plant out he sells the rune platebody. If you reply 'I am a master detective,' and have completed the Murder Mystery quest, your character will exclaim that they even solved the Sinclair murder mystery all by themselves.
  • If you lot have completed the quest, when speaking to Knuckles Horacio during The Lost Tribe quest, Sigmund mentions to him that you are the same adventurer who defeated Elvarg. Otherwise Sigmund will reference Rune Mysteries instead.
  • If you haven't opened the shortcut from Karamja to Crandor, vanquish Elvarg and then teleport out (instead of using the secret entrance), the shortcut volition unlock by itself, just it isn't known when. [confirmation needed] Information technology should unlock either after Elvarg's demise or after the quest is completed. [confirmation needed]

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Source: https://oldschool.runescape.wiki/w/Dragon_Slayer_I

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